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From edrants.com — dr. mabuse’s house of fun.

3. If it ever gets released, do you see “Neverwinter Nights” as something that could hypothetically dwarf or overtake TSR modules? Do you think that Interplay gave up on the title for reasons aside from economic woes?

[Neverwinter Nights is a game designed to also be used as a scenario planner, in which the GM can set up a whole scenario and ‘run’ it online as a multiplayer game for their group.]

I think it might become very popular as a GM’s tool and a means to play online games, simply because, as the role-playing hobby gets ‘older’, so do many of it’s participants: they move, they spread out, and they don’t find new gamers as easily.

Will it replace face to face games? I doubt it. I certainly hope not. Getting together for a game is really the main social activity I engage in — it’s the best kind of weekly party.


Comments

I was really hoping that "Neverwinter Nights" would make the transition between, say, the Ultima Online [and others] style of "character-based" gaming and real "scenario-style" gaming... but then I had to make the MU* decision: "Will this potentially eat up all of my time and be destructive to my life?" Yep.

posted by MT Fierce, January 14, 2002 01:26 PM

Well, keep in mind that with NN, there'd almost be a definite end set by the DM operating from a basement, as opposed to -- oh, say, Everquest. The game is still being developed. I just hope it gets published. :)

posted by Ed, January 14, 2002 08:40 PM



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