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More notes on designing a starting storyline for Nobilis:

As should be evident by now, there is a HELL of a lot of stuff to process just in the background for Nobilis […]
For a test game, I needed to simplify the background.
That usually means I start killing people.

Well, it’s true.

Links 03:16 PM, 04.29.03

Comments


Well, duh. You have to build an entire cosmic cast. It only makes sense that you'd start with the two standards in the industry:

1. "You wake up. You have no idea who you are."

2. "Oh, yeah. There's a dead body lying there."

Thus not only keeping the players (and GM) from floundering with what they really don't know as players, but should as characters, but also giving them the appropriate noodge into action.

No complaints here.

posted by *** Dave, April 29, 2003 06:15 PM

I picked up the book, and am really enjoying it. I also reccomend last exodus and whispering vault rpgs as reference material, they have many similair themes

posted by poppocabba, April 30, 2003 12:58 PM


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